Progress Snapshots

Weaving a Neural Net

We now have the card names and the card stats (as outlined in previous blog posts), but how can we match the two together? The challenge is that the card name is not sufficient for identifying a single trading card, as multiple editions of each trading card exist. The colour property of each card is consistent, so when we are sorting by colour it doesn’t matter which edition we are looking at. However, when sorting by value we must differentiate between them.

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The Reading Week that I Lived at Watimake

Oof where do I even start. This week was a windmill of CADing, assembling prototypes, and learning that not all filaments are great to 3D print with.

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Soldering!

Here are three of five unpopulated boards. We’re only planning to use one, but it’s rather nice to have four spares. It came out pretty well, except that the silkscreen has some overlap on the bottom, the spacing on the motor chips is a tiny bit off, and there’s supposed to be slots on the right for the barrel connectors for the tiny holes. But there’s nothing that will keep it from functioning, so I’m pretty hopeful!

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Building a Backend

In order to sort a card, you first need to understand *what* a card is. We have the card’s name, but how do we go from a name to parameters that you can sort? By building a database of cards that we search from, we can store information, such as the card’s colour, value, and set name, which can be used to sort the card. This database can also store users’ collection of cards, sort commands, and other pieces of info.

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Got My New Machine Shop Card, Let's Mill Some PVC!

This was the first time I used the E3 machine shop that wasn't the key-chain activity from way back when. The people at the shop, Andrew, Riley, and Tu, were extremely helpful. Normally you would need to sign up for Mill training but I was 'grandfathered in' through their guidance as they put it.

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